Trails into Reverie Details PC Features; 360 FPS, FoV Adjustments & More

Publisher NIS America and Durante have revealed the features their teams worked on for the PC port of The Legend of Heroes: Trails into Reverie. Fans can look forward to various levels of high support with resolution, quality-of-life, field-of-view adjustment, and more.

You can view the quoted passages regarding Reverie’s PC’s features below:

  • Arbitrary resolution support, including all secondary render targets
  • Unlocked framerate support up to 360 FPS
  • Support for MSAA, and optional transparency supersampling
  • Ultrawide aspect ratio support
  • Additional and improved shadow filtering and quality options
  • Extended draw distance options (including an option for unlimited draw distance)
  • A FoV adjustment slider
  • Various smaller graphics settings, to e.g. toggle individual post-processing effects, increase their quality, or enable anisotropic filtering

Fully action-based input rebinding: for our port of Trails into Reverie, we completely replaced the input system, moving from a controller-focused underlying system to a semantic-action-based system. What this means in practice is that you can e.g. have different contextual mouse/keyboard bindings in many different contexts, which do not always have to follow the controller layout in a uniform fashion.

It also means that you can bind additional direct actions not available on controllers due to lack of space (e.g. directly using S-breaks in battle). Of course, all menus and help/tutorial screens will still show the correct button prompts for whatever binding you chose.

An in-game settings menu, with all options applying immediately. This also includes some other new options that you might recognize from our recent Crossbell releases, for example, the ability to customize the behavior of the game when it loses focus (e.g. when you alt-tab out).

Greatly improved arbitrary aspect ratio support, now also supporting aspect ratios narrower than 16:9. The latter primarily targets 16:10 as found on some monitors and notably the Steam Deck, but even 4:3 should generally work, so knock yourself out with that CRT! (Take care not to do so literally, given the weight of those things.) More about the trials and tribulations of actually making this happen later.

Further improved graphics options, including higher quality and more appropriate HBAO+ integration than any of the previous titles, and a specific setting for minimap multisampling. The latter might sound a bit silly, but it is basically free in terms of performance, and a substantial enhancement given that the minimap renders a lot of thin high-contrast lines).

Some other features with more niche applications, such as Steam dynamic cloud sync, and a hack which enables Steam Deck and WINE players on Linux to directly import their saves from previous games without any manual work.

Durante also went into detail on behind-the-scenes development, which you can read via the latest Steam blog post.

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The Legend of Heroes: Trails into Reverie takes place after Trails of Cold Steel IV and features a new mechanic that has players switch between playable protagonists and parties at a moment’s notice.

The Trails of Cold Steel protagonist, Rean Schwarzer, Crossbell protagonist, Lloyd Bannings, and the brand new character C, are the leaders of these three parties. They face their own unique threats before eventually uniting against something especially grand.

A prominent feature is the Reverie Corridor, highly akin to Phantasma from Trails in the Sky the 3rd, where a plethora of side activities await players, such as combat challenges, minigames, a fake gacha, over 50 playable characters, and teases toward the Calvard arc seen in the Kuro games.

The Legend of Heroes: Trails into Reverie is now available for PlayStation 4, PlayStation 5, Nintendo Switch, and PC.


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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual.